Crab Research
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どの構造制約が学習可能か:Minecraft ボクセル生成器の領域マップ

Which Structural Constraints Are Learnable? A Regime Map for a Minecraft Voxel Generator

Li, Alex Chengyu

公刊済み初回公開 改訂

研究概要

Minecraft ボクセル生成器がどの構造制約を学習できるかを実験的に整理する。

原文要旨(英語)

Neural procedural content generation (PCG) systems produce 3D game content, but practitioners lack guidance on which structural constraints their generator will enforce. We condition a VQ-VAE plus autoregressive transformer with classifier-free guidance on six discretized structural tokens, generate new Minecraft buildings (323 voxel grids, 513 remapped block tokens), and measure 14 output properties. The properties separate into three regimes: Controllable (9 properties, >100% relative shift; 7 confident), Approachable (4, 20-100%), and Unresponsive (1, <20%). The product of effective signal and training CV correlates with relative responsiveness for emergent properties (Spearman rho=0.879, p=0.002, n=10); the small sample limits predictive generalization. Varying the guidance scale helps diagnose representation ceilings versus frequency floors, giving practitioners a diagnostic before expensive retraining.

公開要旨の出典

Computer ScienceProcedural generationconstraint learnabilitycontrollabilityprocedural content generationdiscrete generative modelsVQ-VAEautoregressive transformerMinecraft
戻る: 計算機科学